LATE WORKSHOP/CONFERENCE COMBO PASS (Feb 22-24) - Learn about Wearables — And Create an IoT Tag Game with MetaWear, native iOS/Android and iBeacons! (Lance Gleason & Marlene Jaeckel)
As mobile developers, we’re used to playing with smartphones, tablets and gadgets like Android Wear and Apple Watch. But, let’s imagine prototyping our own low-powered devices. What if we could end up with something smaller than a stack of quarters and a battery life of at least one week? Prototyping these kinds of devices used to be something that required specialized skills in electrical and mechanical engineering, as well as embedded development.
Today, thanks to the maker revolution, we can combine our deep knowledge of programming with basic electronics and soldering skills and access to a 3-D printer to create useful devices. More importantly, there are already some boards on the market that give iOS and Android developers the ability to interact with them without needing to create custom Bluetooth drivers or write C++ firmware.
In this session, we’ll take a quick tour of some of these options and then do a deep dive into creating a wearable prototype using the MbientLab MetaWear board, a Bluetooth beacon, and native Android or iOS code.
This will be a hands-on session that’ll teach you how to connect to the board, access its sensors, and store data for offline tracking. We’ll also introduce beacons and experiment with cloud storage as we build a real application. All of this will build up to the final exercise in which the entire class will build and play a multiplayer game of IoT Tag!
For this class you will need:
- Android Developer Studio or Xcode (with an active Apple Developer Account)
- A device that supports Bluetooth LE 4.0 (Android 4.4 or greater or iPhone 4S or greater)
- Some experience with Android or iOS development (Enough to be able to import a project, build it, and install it on a phone, along with a strong understanding of mobile app development.)
Things we will cover:
- An overview of the current wearable maker options such as Arduino, etc.
- A basic overview of power limitations, Bluetooth LE, etc.
- The basics of the MetaWear board.
- Creating services to connect/interact with MetaWear.
- Reading data from the device.
- Using onboard sensors.
- Event logging.
- Offline logic with macros.
- Ranging and BLE beacon basics (Eddystone and iBeacon)
MetaWear devices will be made available for the session.
Includes main conference ticket.